Table Générale
Groups: G = General; P = Priest; F = Fighter (Warrior); M = Mage; R = Rogue (Thief)
| Proficiency |
|
Ability |
|
|
| Accurate Throwing |
|
|
|
|
| Agriculture |
|
|
|
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| Agriculture (Specialist) |
|
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|
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| Alchemy |
|
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|
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| Alertness |
|
|
|
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| Ancient History |
|
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|
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| Ancient Magic History |
|
|
|
|
| Animal Handling |
|
|
|
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| Animal Handling/Training (Aerial-(Falconer)) |
|
|
|
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| Animal Handling/Training (Aquatic) |
|
|
|
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| Animal Healing |
|
|
|
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| Animal Lore |
|
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| Animal Lore Aquatic |
|
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|
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| Animal noise |
|
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|
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| Animal Training |
|
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| Appraising |
|
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| Architecture |
|
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| Armorer |
|
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| Artillerist |
|
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| Artistic Ability |
|
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| Astrology |
|
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| Astronomy |
|
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| Banking, Finance & Speculation |
|
|
|
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| Begging |
|
|
|
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| Blacksmithing |
|
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|
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| Blind-fighting |
|
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| Boating |
|
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|
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| Boatwright |
|
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|
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| Bowyer & Fletcher |
|
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|
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| Brewing (Agriculture Specialist) |
|
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|
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| Calligraphy |
|
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| Carpentry |
|
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| Cartography |
|
|
|
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| Charioteering |
|
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|
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| Cobbling |
|
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|
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| Cooking |
|
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|
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| Dancing |
|
|
|
|
| Deep Diving |
|
|
|
|
| Demi-hum. & Humanoid Lore |
|
|
|
|
| Diplomacy |
|
|
|
|
| Direction Sense |
|
|
|
|
| Disguise |
|
|
|
|
| Eloquence |
|
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|
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| Endurance |
|
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|
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| Engineering |
|
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|
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| Etiquette |
|
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|
|
| Fast-Talking |
|
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|
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| Fire-building |
|
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|
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| Fishing |
|
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|
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| Forgery |
|
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|
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| Fortune Telling |
|
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|
|
| Furrier |
|
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|
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| Gaming |
|
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|
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| Gem Cutting |
|
|
|
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| Gems & Jewels Lore |
|
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|
|
| Geography |
|
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|
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| Geology |
|
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|
|
| Haidress/Maquillage |
|
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|
|
| Healing |
|
|
|
|
| Healing Animal |
|
|
|
|
| Heraldry Coat of Arms, Nations, Ships |
|
|
|
|
| Herbalism |
|
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|
|
| History (General Human) |
|
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|
|
| History (Local) |
|
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|
|
| History (non-Human) |
|
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|
|
| Hunting |
|
|
|
|
| Illuminating |
|
|
|
|
| Info. Gathering |
|
|
|
|
| Intimidation |
|
|
|
|
| Juggling |
|
|
|
|
| Jumping |
|
|
|
|
| Lake & Rivers Lore |
|
|
|
|
| Languages, Ancient |
|
|
|
|
| Languages, Modern |
|
|
|
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| Law (General) & Customs |
|
|
|
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| Leader & Military Terrain Tactics |
|
|
|
|
| Leatherworking |
|
|
|
|
| Legends & Folklore |
|
|
|
|
| Limner |
|
|
|
|
| Local History |
|
|
|
|
| Locksmithing |
|
|
|
|
| Magic Lore Miscellaneous |
|
|
|
|
| Magic Lore Potions |
|
|
|
|
| Magic Lore Rings |
|
|
|
|
| Magic Lore Rod Staves Wands |
|
|
|
|
| Magic Lore Shields & Armors |
|
|
|
|
| Magic Lore Weapons |
|
|
|
|
| Military Strategy, Mass Commanding & Supply |
|
|
|
|
| Mining |
|
|
|
|
| Monster Lore |
|
|
|
|
| Mountaineering |
|
|
|
|
| Musical Instrument |
|
|
|
|
| Navigation |
|
|
|
|
| Normal Climbing / Balance |
|
|
|
|
| Orientation |
|
|
|
|
| Pharmacy |
|
|
|
|
| Botany, Plant Lore |
|
|
|
|
| Pole Vaulting |
|
|
|
|
| Politics |
|
|
|
|
| Pottery |
|
|
|
|
| Quick Draw |
|
|
|
|
| Reading Lips |
|
|
|
|
| Reading/Writing |
|
|
|
|
| Regeneration by Sleep |
|
|
|
|
| Religion |
|
|
|
|
| Riding Sea-based |
|
|
|
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| Riding, Airborne |
|
|
|
|
| Riding, Land-Based |
|
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|
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| Rope Use |
|
|
|
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| Running |
|
|
|
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| Sea Lore |
|
|
|
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| Seamanship |
|
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|
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| Seamstress/Tailor |
|
|
|
|
| Set Snares, Ambush |
|
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|
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| Shipwright |
|
|
|
|
| Shop/Trade Operations |
|
|
|
|
| Singing |
|
|
|
|
| Skating |
|
|
|
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| Skiing |
|
|
|
|
| Spellcraft |
|
|
|
|
| Sprint Running |
|
|
|
|
| Stonemasonry |
|
|
|
|
| Street Fighting/Brawling |
|
|
|
|
| Street Sense |
|
|
|
|
| Surfing |
|
|
|
|
| Survival |
|
|
|
|
| Swimming |
|
|
|
|
| Symbols, Glyphs & Runes |
|
|
|
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| Theology |
|
|
|
|
| Throwing Accuracy |
|
|
|
|
| Tightrope Walking |
|
|
|
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| Torturing |
|
|
|
|
| Tracking |
|
|
|
|
| Trailing |
|
|
|
|
| Tumbling |
|
|
|
|
| Ventriloquism |
|
|
|
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| Voice mimicry |
|
|
|
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| Weapon Lore |
|
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|
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| Weaponsmithing |
|
|
|
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| Weather Sense |
|
|
|
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| Weaving |
|
|
|
|
| Wide Trade (+ Appraising Ship/Cartload) |
|
|
|
|
| Wines & Spirits Expertise÷ |
|
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Initiaux et Ajustements (cumulatifs)
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Proficiencies |
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Proficiencies |
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(=<) |
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(=) |
NWP slots |
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Descriptions